Arizona Rating Committee Definitions

Many Years ago when the Arizona Ratings Committee decided to form. There was a definition sheet created that listed the different elements that would help determine a players ranking/rating/speed/skill level, whatever you want to call it. Here is a guideline that was first created to help distinguish where a player would fall on the ratings sheet. The Ratings are then used to determine amount of games that a player would race to (play to) in a match.

They are also ways for players to match-up and play someone at any level without "stealing". For example. If a '7' rated player was to play a '9' rated player. The even match would be the '7' plays to 7 games while the '9' plays to 9 games. Another example would be a tournament: where all races would be to your handicap minus 3 games. 5's race to 2, 6's race to 3, etc. This would promote larger fields in tournaments, because any player would have the opportunity to win. Also, the lower rated players would get a chance to play higher rated players, which would increase there knowledge of the game and higher rated players could remain focused because they are giving up weight.

The ratings list goes from 4 - 10, and then there are 10-1 and 10-2 rated players (not listed). These are players that play at or very near the pro level. The Minus number in a race would be given to there opponent. ie. An '8' and a '10-1' match up in a tournament. The '10-1' would race to 10 games, where the '8' would race to 8 minus 1 or 7 games.

RATING
SHAPE
ENGLISH / SPEED
SAFES
KICKS
GENERAL COMMENTS
4
Can achieve shape
by speed only
Does not know
the meaning
Will rarely know
where to hit
Runs are non-existent; can make balls but does not
know what to do with the cue-ball;  strictly
recreational player (or beginner).
5
Knows beginner
english
Just starting to
learn safes but
will not/does not
know how to
play them
Getting closer to
target and every once
in a while hits
Generally runs 2-4 balls - rarely runs out; is leaning
more english and ball speed; vocabulary now
includes safes and kicks but does not yet really
know how to play them.
6
Knows intermediate
english and learning
how sped combined
with english affects
the shot
Looking for and
trying to play
safes although
rarely effective
Can hit easier kicks
more often
Generally runs 3-6 balls and will occasionally run
out; has learned more about the total game; shows
more confidence but lacks the knowledge needed to
play consistently; the psychological aspects of the
game are now being recognized.
7
Knows intermediate
to advanced english
and further
speed/english control
Plays safes more
often but still
takes reckless
chances
Generally knows
where to kick and
learning cue-ball
control after the hit
Runs with some consistency; the ego is slowly being
replaced by intelligence and, consequently, the
confidence is elevated; there is no more control in
both the physical and mental aspects of the game.
8
Knows advanced
english and has
learned to fine-tune
the 'clock' on the
cue-ball
Plays effective
safes most of
the time.
Kicks are hit more
often and now include
further cue-ball
control after the hit.
This player is confident, running consistently and
knows what to do with the cueball; the game is
fine-tuned in all respects, however, may still run into
trouble when psyched; has the capability but not the
stamina
9
Knows advanced to
expert english
The safes played
are very
effective and
hard to kick
Kicks are hit most of
the time and will
occasionally pocket
that afore-thought
"safe"; has good
cue-ball control after
the hit
Runs very consistently; has both knowledge and
mental/physical stamina to play the game well and
consistently.
10
Knows english in
every aspect and
when NOT to use it
Safes are
near-perfect
every time
Kicks are hit almost all
the time with very
good cue-ball control
This player will run those tables where you thought
there was no way and will do it time and time again;
the stroke is sweet; the psyche is intact; on a bad
day the jump shot from the rail might not get all the
backspin originally planned; this player can't get a
game anywhere 'cause he or she is just too damn
good.  The total game is exquisite and those who usually can't stand to just sit around and watch find themselves totally mesmerized.
Keith Nickerson Cues